![bruteforce savedata forumms arkham city bruteforce savedata forumms arkham city](https://3.bp.blogspot.com/-5zIn0BEfEw0/U-4QF0-DsnI/AAAAAAABA8Q/EWlCJHSaGSw/s1600/ARKHAM-CITY-BATMAN-HOT-TOYS-03.jpg)
In chapter 4, there are hints of the evil nature behind the truth Alice needs to discover, while in chapter 5, the truth becomes sinister. I was correct, which felt more like a reward rather than a disappointment. As Alice sank further into madness and more memories were unlocked, I began to preempt the plot in my own mind, drawing my own conclusions. The overall package of art and narrative is so perfectly executed, it caused me to feel the story. This overall method of telling a simple, yet deeply psychological story is delivered in such a subtle way that you feel as though you are discovering these things along with Alice, and constantly compels you to see what's just around the corner. I even noticed after a while that many of the memories had a fitting parallel to their location in the game world, whether due to the characters involved or what was said in the memory, propelling the illusion that Alice's make-believe Wonderland was a by product of real-life experiences. The memory fragments are lesser in importance, yet were very beneficial in fleshing out the story and Alice's relationship with the 'real-world' (not wonderland) characters.
![bruteforce savedata forumms arkham city bruteforce savedata forumms arkham city](https://pbs.twimg.com/media/CXBArA4WsAAkiE2.jpg)
There are lesser memory fragments that can also be unlocked by finding them scattered throughout the game world. There is enough variety in the locations, cutscenes, and types of gameplay to make it difficult to tell where one chapter ends and the next begins until further into the game where the method of progression becomes clear. The chapters are divided by means of repressed memories that Alice unlocks as she gets closer and closer to the truth about the real cause of her family's, and subsequently her demise. It took me until the third chapter however, to realize that Alice was becoming MORE mad as the game progressed, not less! As you progress through the game playing as her, you assume that you are on a quest to end the madness that consumes her, which in fact is true. Notice I said "complex," not "complicated." The story itself is simple through its entirety - Alice Liddell (the name of the real Alice, fittingly) grew up in a madness brought about by a horrific family tragedy. The more I progressed into the game, the more I realized that the story was complex and utterly profound. Unfortunately, most reviewers concluded the same thing, and thus potentially misleading a lot of people into overlooking this complete gem. While playing the first chapter I thought this was a very simple platforming game with a cool artistic design. For now though, Alice is it, and is definitely in my list of top ten favorite games of all time. But bear in mind that I still haven't played my copy of TW2, as I'm waiting for the 3D stereo vision bugs to be fixed. Folks, this is going to be a long post but I do hope you find it interesting.Īlice is my favorite game so far for this year.